![]() For each enemy, blueprints they carry are indicated. In the table below, you will find which enemies are present in the Slumbering Sanctuary depending on difficulty level. The blueprint for Ranger's Gear can be looted from Dancers.The blueprint for Pyrotechnics can be looted from Casters.The blueprint for Wings of the Crow can be looted from Golems.This room does not always spawn, so it may require multiple runs to obtain. The blueprint for the Emergency Door can be found in a secret room where the player must reach the end without breaking any doors.The blueprint for the Masochist mutation can be found in a secret area located in the wall in a narrow vertical passage with spikes at the bottom.Multiple Cell vats, which can only be accessed once the Sanctuary is awakenedĮxclusive blueprints Secret areas.1 Treasure chest, which can only be accessed once the Sanctuary is awakened.In the table below, you will find the gear level and enemy tier of the Slumbering Sanctuary based on difficulty. Typically, most of these scrolls are only accessible after 'awakening' the Sanctuary. When 3 Boss Stem Cells are active, this biome has 3 guaranteed Scroll Fragments, and when 4/5 Boss Stem Cells are active, this biome has 4 guaranteed Scroll Fragments. ![]() On (3+ BSC) there is a bonus Scroll of Power. The Slumbering Sanctuary contains 4 scrolls: 2 Scrolls of Power (with a third located in a guaranteed cursed chest) and 1 Dual Scroll, which cannot spawn in areas requiring the use of runes to access. These enemies can be elites, and will not be rooted in place as such, the statues should be approached with caution.Īn Elite Caster with the Spider Rune can be found here. The orange doors will now be open, and the statues will change into living enemies when approached. Once the Ancient Temple Switch is activated, the level's coloration will change to orange and the music will change. It should be noted that the only teleporters in this portion of the level are at the entrance and behind the switch. At the edges of the level, orange doors will prevent further progress. When entering the level, the Sanctuary is in an 'inert' state, with a considerable number of enemies frozen as grey statues in the background. Another exit, located behind a 2 BSC door, becomes available after beating the Giant RotG once and leads to the Cavern. ![]() There are two normal exits out of the Slumbering Sanctuary, leading to the Clock Tower and to the Forgotten Sepulcher. After defeating the Elite Caster and obtaining the Spider rune (see below), a passage from the Black Bridge also becomes available. The Slumbering Sanctuary can initially only be accessed from the Insufferable Crypt, coming from the Ancient Sewers with the Ram Rune.
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